Odyssey of the Mind provides students with a place to learn today’s creative problem-solving skills while having fun!
YES! Odyssey of the Mind is available virtually!
Creative Problem Solving
Students create solutions entirely without the help of adults! They learn ‘out of the box’ strategy thinking, teach themselves new skills, learn decision making, discover bold new ways to use duct tape, and build self-esteem.
Science, Technology, Engineering, Math
STEM education in a fun competitive and resourceful way. Whether it’s designing a vehicle that uses unusual sources of energy or engineering a robotic pet for a not-so-haunted pop-up house. The long term problems challenge the ‘out of the box’ creativity.
Interactive, Cooperative Learning for K to Gr. 12
Teams learn how to be Problem Solvers! Together without the help of adults, they create, design, build and present their solutions for the long term problems. Spontaneous challenges further the fun in the competition tournaments. Judging teams will award for style and creativity, technical presentation and teamwork.
“Creativity is intelligence having fun.” – Albert Einstein
Teams get to pick from one of five Long Term problems to solve.
Vehicles – design one or more vehicles to perform different tasks.
Technical – create working mechanical devices to become part of a play.
Classics – create a play including elements of Classical literature, art, music, and history.
Structure – design a balsa wood and glue structure to hold as much weight as possible.
Humour – create a play with humorous characters and situations.
A special sixth problem is created for students in Kindergarten to Grade 2.
The problem the teams must solve on the day of the tournament is called a spontaneous problem and usually fall into one of three categories:
Verbal – team members take turns saying something which contributes to the solution of the problem. For example: name a tourist attraction and tell us why it has become famous.
Hands on – team members create one or more items from materials provided. For example: create the tallest tower possible from this string, paper, straws, and paper clips.
Verbal Hands On Combination – a combination of the other two types of problems. For example: create a tall tower from these materials and then take turns telling the judges why this tower is a famous tourist attraction
Odyssey of the Mind is made possible by approximately 20,000 volunteers worldwide. This diverse population with a variety of interests and cultures make up our worldwide family. Volunteers fulfill many roles in the program including coaching teams, helping at tournaments, judging solutions, and even running Odyssey of the Mind associations!
There are important volunteer opportunities for whatever amount of time you have to give — for a day, a few weekends a year, or beyond. Thanks to the time our volunteers give of themselves Odyssey of the Mind is able to provide creative problem solving opportunities that develop the great minds of our future.